![]() ![]() Despite these things, it is only marginally better on its own than some of the other good damage options, such as fire bolt and toll the dead. It also has the second-best damage die with a d10, and it deals objectively the best damage type in the game, force damage, because it is the damage type that the fewest creatures have resistance to or immunity against. Given the fact that this cantrip allows the caster to make more spell attacks, it does actually scale similar to a Fighter’s Extra Attack feature, eventually granting four attacks at level 17, which is a whole 3 levels sooner than the Fighter gets it. The Magic Initiate and Spell Sniper feats would also allow any class to pick up this cantrip, but given the specific spell list restrictions of those feats, Charisma will always be the spellcasting modifier you have to use when casting it. In terms of getting access to this cantrip, you have a few options, the most obvious being to play or multiclass into the Warlock class. While this might not seem like a huge difference given that it will do the same damage as a single attack cantrip if all attacks are made against the same target, the real game-changer is that it can attack multiple targets, as well as the fact that because the caster gets to make multiple spell attacks, they have a higher chance to land a critical hit and increase their damage further. However, eldritch blast is unique in that instead of adding another die, the caster instead gets to make another attack roll. For example, up until 5th level, eldritch blast is indistinguishable from fire bolt, with the all the same rules, except that fire bolt does fire damage instead of force damage, and it sets flammable things ablaze. All damage cantrips scale at 5th, 11th, and 17th levels, but this usually takes the form of an extra damage die. This spell breaks the mold somewhat in how it scales with level. Spell attack rolls are always calculated as the total of your spellcasting modifier (which will most likely, but not always be Charisma, given that this is a Warlock cantrip) + your proficiency bonus. It takes an Action to cast, it requires only Verbal (V) and Somatic (S) components, it has an Instantaneous duration, and it takes the form of a spell attack roll. Looking simply at the rules, this cantrip follows the general similarities between most damage cantrips. Make a separate attack roll for each beam. You can direct the beams at the same target or at different ones. The spell creates more than one beam when you reach higher levels: two beams at 5th level, three beams at 11th level, and four beams at 17th level. ![]() On a hit, the target takes 1d10 force damage. Make a ranged spell attack against the target. A beam of crackling energy streaks toward a creature within range. ![]()
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